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Whimsical a Chair by Myranda Diduch

Home > Winners > Design #22245 >Interview
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Myranda Diduch (MD) for A' Design Awards and Competition. You can access the full profile of Myranda Diduch by clicking here. Access more information about the award winning design Whimsical here.



Interview with Myranda Diduch at Monday 16th of May 2011

FS: What is the main principle, idea and inspiration behind your design?
MD: The inspiration is the essence of females, portraying social interaction, fashion and friendship.

FS: What has been your main focus in designing this work? Especially what did you want to achieve?
MD: The focus was to take a rigid material and manipulate the materials abilities to convey a "whimsical" feeling. The interaction of the metal rods generate rigidity, leaving void spaces to portray a whimsical lightness to the piece. The relationship of the solid, consistent metal and the negative space create an abstract notion.

FS: How long did it take you to design this particular concept?
MD: Prior to building, I began sketching basic shapes and interacting them to create an abstract notion. I realized once I began bending, torching and manipulating the metal I could be more flexible. I did not refer back to my sketches but created every bend, weld and form on an arbitrary impulse.

FS: What made you design this particular type of work?
MD: The third year summer design studio at Texas A&M University required that the students be acquainted with real materials and full scale. The design objective consisted of creating a piece of furniture. I challenged myself by working with a material that I found I had no knowledge on metal abilities and the welding process. I wanted to portray that the metal abilities can be manipulated in such a way to create a "whimsical" essence.

FS: Where there any other designs and/or designers that helped the influence the design of your work?
MD: No, a design objective was given and the inspiration came solely from the designer.

FS: How did you come up with the name for this design? What does it mean?
MD: The name is the "feeling" that I wanted to generate from the viewer from the interaction of the material and void spaces. The name is also applied because the impetuous process I used to create the product. A couple initial design sketches were drawn but I created each form sequentially reacting to each improvement.

FS: What is the most unique aspect of your design?
MD: All the legs of the chair and constructed different but all work with one another to create rigidity to the standing structure. There is no continuous framework for the chair, instead the seat back is the intertwining of metal that portray a story through the viewers eyes. There is no two things that are designed alike. Every piece such as legs, seat back and arm rest are designed different.

FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
MD: Texas A&M University was the supervisors over the project.

FS: What did you learn or how did you improve yourself during the designing of this work?
MD: I found confidence in my work as a designer during this project in my third year design studio. Prior to this studio, I thought that design was defined by generating a thought then producing your sketch into a form. This design studio showed that a sketch or initial idea is an aide in generating a product. The design is formed during a process of iteration and reiteration generating an improved product.


FS: Thank you for providing us with this opportunity to interview you.

A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.

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